Experience

Retro Studios/Nintendo 12345 North Lamar, Austin TX 78753

May 2023 - Current

Art Outsource Manager/Background Producer

  • Responsible for scheduling for background on current projects(Environment Art, Vendors, Lighting, VFX, Audio)

  • Oversaw Art pipeline for all gameplay elements for Metroid Prime 4

  • Created long-term roadmaps to oversee multiple projects and provide both a high level macro view and a detailed micro view for the team.

  • Coordinated vendor planning, capacity, deliverables, priorities, and integration with internal pipelines while managing dependencies

  • Partnered across Art, Design, Engineering, and Production to resolve blockers, balance competing priorities, and keep critical work aligned to project needs.

2K Games 10 Hamilton Landing, Novato CA 94949

November 2021 - March 2023

Outsourcing Producer II

As part of 2K's Outsourcing team, my responsibilities are to support various studios with their Outsourcing needs.

  • External support for project needs (art, engineering, animation, etc…).

  • Invoice tracking.

  • Middleware support.

  • Managed combined budgets exceeding $10M for outsourcing partners.

  • Managed Mocap Coordination between in-house mocap studio and outsourced data clean up partners

  • Was the primary point of contact for all external vendors for the studio.

  • Located, contacted and conducted due diligence on content & external vendors/partners.

  • Coordinated internally on legal / contractual issues.

  • Negotiated to identify value opportunities and providing best outcome for our studio.

  • Provided Outsourcing Management subject matter expertise.

  • Owned P&L's (external development only) for each project.

  • Owned the Due Diligence process for external development teams to evaluate and mitigate risks.

  • Handled entire onboarding process for new vendors (security, contracts, IT, etc…)

Bad Rhino Games Kansas City, Kansas

November 2020 - May 2021

Producer

As producer, managed team of artists and engineers working directly on client projects.

  • Led client-facing production for Astro Nomad through final production and publisher-driven pre-production for two additional titles.

  • Managed scope, schedules, milestones, deliverables, and cross-functional communication while identifying production risks and coordinating resolution.

  • Established Agile operating cadences, Jira workflows, and daily standups to improve visibility, accountability, and execution.

  • Managed outsourced art production for Spellbreak CI/CD, coordinating external capacity, deliverables, feedback, and approvals.

Maestro Interactive Games Austin, Texas

October 2010 - November 2021

Executive Producer/Founder

As Executive Producer, ran the studio and managed team of developers for multiple console projects

  • Titles grossed over 15M in sales and sold over 500K units

  • Supervised budgets exceeding $1M for published titles

  • Managed projects and teams of 15+ developers

  • Prepared Pitches to large AAA publishers and investors alike

Booz Allen Hamilton 701 Brazos Street, Austin, Tx

November 2017 - December 2020

Senior Consultant

As Senior Consultant, worked in the SIG as an immersive game developer for multiple Dept of Defense projects

  • Led AR/MR/VR initiatives from concept through implementation, defining scope, coordinating distributed teams, and delivering client facing solutions.

  • Developed tools and spatial-audio solutions that improved development efficiency and workflow scalability.

  • Partnered with Engineering and cross-functional stakeholders to identify requirements, resolve technical challenges, and drive projects with minimal oversight.

Retro Studios/Nintendo 12345 North Lamar Blvd, Austin, Tx 78753

May 2010 - September 2010

Sound Scripter

As a contract sound scripter, worked on implementing and designing sound effects for the project

  • Implemented sound assets into the game, edited sound effects and music according to Audio Directors requests.

  • Mixed sound for various levels.

  • Maintained an intense schedule in order to complete the implementation and mixing of all assets into game by the scheduled date.

  • Had to understand and adapt to an entirely new sound system and asset database in a short time.

Vital Sounds Recording 6363 St Charles Ave, New Orleans, LA 70118

August 2008 - May 2011

President

As president, ran and maintained fully functioning two board studio with a team of engineers

  • Assisted with design and studio construction of Vital Sounds Recording in New Orleans

  • Created the Studio’s first-ever business and marketing plans which, when implemented, resulted in grossing a positive net income for the studio.

  • Mentored Associate Producers in best practices

  • Recorded Grammy-nominated commercial bands and numerous live performances.

Crescent City Radio 6363 St Charles Ave, New Orleans, LA 70118

August 2008 - May 2011

Chief Engineer/Radio Host

As Chief Engineer, maintained the radio station and implemented unique internet radio setup

  • Hosted the Music of the Gamer, a weekly radio show featuring music and interviews with sound designers, composers, and video game producers across the country.

  • Marketed radio station to local businesses to secure marketing revenue.

  • Created a new song storage/access database used by Crescent City Radio’s live Internet broadcast station.


Education

Masters of Arts, Interactive Design and Game Development

(SCAD) Savannah College of Art and Design

2019 - 2021

  • Received Academic and Professional Scholarships

Bachelors of Music, Music Performance/Music Industry Studies

Loyola University New Orleans

2007-2011

  • Received Outstanding Music Technology student award (only 1 given per year to one graduating student)

  • Received full academic and musical scholarships

Certified Scrum Master

Scrum Alliance

2021


Skills

  • Shotgrid/Flow

  • Miro

  • Confluence

  • Continuous Integration /Continuous Delivery (CI/CD)

  • Games as a Service (GaaS)

  • Agile Production Methodology

  • Jira Project Tasking/Perforce

  • Risk Mitigation/Project Planning

  • C#/Javascript/Unreal Blueprints/Visual Scripting

  • Google Suite/MS Office

  • Entrepreneurship

  • Managing POs/Invoice Approval

  • Maya/3DS Max

  • Game Design Documentation

  • Console and Mobile Development

  • Pro Tools HD/Logic Pro/Final Cut Pro/Avid Studio/Sound Forge/FMOD/WWISE


Credits